b)-> heroes (intel)
c)-> death prophet
d)-> exorcism spirit (info)
dmg 43 - 48 (hero, normal)
* The Exorcism Spirit has the Locust and Marker abilities, which together prevent it from being targeted or damaged.
o Damage block from Stout Shield or Vanguard doesn't work against units with locust.
* The Exorcism Spirit are unaffected by Auras
* Exorcism Spirits will attack nearby enemy units within 900 range by default. If Krobelus directly attacks anything, the Spirits will change targets to focus on that unit.
* The Exorcism Spirits can only be a maximum of 2000 distance from Krobelus. Any further, and they disappear.
* Note that while the Spirits have a ranged attack, their range of 10 is less than that of many melee units, requiring them to be virtually on top of the enemy unit.
* The spirits only wander during their attack cooldown, when the attack cooldown is over they will aquire a target and attack it.
* When Exorcism ends, the Spirits will return 25% of the damage they dealt as health to Krobelus, for a maximum of 1000 damage.
* Even though the Spirits have a BAT of 1.0, the actual frequency of their attacks is significantly less than that because of their flying patterns.
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